I made a gun system for a FilteringEnabled game I'm making. Something's not right, however. The gun is welded perfectly fine in StarterPack. However, when you get a gun from the shop (The Shop uses ReplicatedStorage) The only part that's in the right position is the handle, everything else is a mess. Here's my weld script:
local PartsThatMove = {}
local StopWeld = false
function Weld(x, y)
for i,v in pairs(PartsThatMove) do
if y.Name == v then
local oldweld = script.Parent.Handle:FindFirstChild(y.Name.."Weld")
if oldweld then
StopWeld = true
end
break
end
end
if StopWeld then return end
local W = Instance.new("Weld")
W.Name = y.Name.."Weld"
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
local CFValue = Instance.new("CFrameValue", script.Parent.Bin.MPW)
CFValue.Value = W.C1
CFValue.Name = y.Name.."C1"
end
function Get(A)
if A:IsA("BasePart") and A.Name ~= "Handle" then
Weld(script.Parent:WaitForChild("Handle"), A)
print("Welded")
StopWeld = false
A.Anchored = false
A.CanCollide = false
elseif not A:IsA("BasePart") then
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
elseif A.Name == "Handle" then
A.Anchored = false
A.CanCollide = false
end
end
function Finale()
Get(script.Parent)
end
script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()
I just added in the print("Welded") part. I'm about to test it
