local SpawnPoints = {Vector3.new(150.9, 13.9, -65.9),Vector3.new(141.7, 42.9, 22.5), Vector3.new(-38.3, 37.3, -119.7), Vector3.new(-72.3, 6.9, -159.5), Vector3.new(141.9, 5.5, -128.3), Vector3.new(172.1, 6.3, 60.9), Vector3.new(-64.3, 5.7, 56.1), Vector3.new(-32.5, 5.1, 17.9), Vector3.new(-65.7, 5.1, -82.5), Vector3.new(107.9, 29.1, -109.3), Vector3.new(78.5, 5.7, 54.5), Vector3.new(21.1, 5.3, -144.5)}
function teleportrandom()
wait()
script.Parent.Parent:MoveTo(SpawnPoints[math.random(1,#SpawnPoints)])
It won't work and I tried Players.Character and THAT only works in the Testing not the actually ROBLOX server... I am really lost right now.

2 comments
It would be game.Players.LocalPlayer.Character
Oh sorry, editing