I have a model named "Tank" in ReplicatedStorage and what I am trying to do is weld that model to every player that joins.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(Character)
local Humanoid = player.Character:FindFirstChild('Humanoid')
if Humanoid then
local head = player.Character.Head
local torso = player.Character.Head
local obj = game.ReplicatedStorage:WaitForChild("Tank")
obj.CFrame = torso.CFrame * CFrame.new(0,10,0)
local weld = Instance.new("Weld")
weld.Part0 = torso
weld.C0 = torso.CFrame:inverse()
weld.Part1 = obj
weld.C1 = obj.CFrame:inverse()
weld.Parent = obj
obj.Anchored = false
end
end)
end)
