How do I measure velocity so that when it exceeds a certain velocity, the sword tool does damage? I thought about doing something like
if part.Velocity < Vector3(10,0,0) then
--damage script here
end
until I found out that velocity doesn't work too well with humanoids. If tracking velocity isn't possible, how do I track the speed of an arm? Like when you swing a sword with your right arm, how do you track how fast the sword is travelling?
