I have this tycoon I'm working on, but for some weird reason, the Kills on the Leaderboard won't add up. Everything else works fine, but the Kills... I'm wondering if anyone could point in the right direction or even correct it, why it doesn't work, to me. Also, I don't want to use other models, because I'm not sure how I would change the cash values to work properly. Pardon the long code.
local Settings = require(script.Parent.Settings)
script.Parent = game.ServerScriptService
stands = {}
CTF_mode = false
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild(Settings.LeaderboardSettings.DeathsName)
if deaths then
deaths.Value = deaths.Value + 1
end
-- try and find the killer
if Settings.LeaderboardSettings.KOs then
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player)
end
end
end
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
if Settings.LeaderboardSettings.WOs then
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild(Settings.LeaderboardSettings.KillsNames)
if kills then
if killer ~= player then
kills.Value = kills.Value + 1
else
kills.Value = kills.Value - 1
end
else
return
end
end
end
end
-----------------------------------------------
function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end
function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0
captures.Parent = stats
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local kills = false
if Settings.LeaderboardSettings.KOs then
kills = Instance.new("IntValue")
kills.Name = Settings.LeaderboardSettings.KillsName
kills.Value = 0
end
local deaths = false
if Settings.LeaderboardSettings.WOs then
deaths = Instance.new("IntValue")
deaths.Name = Settings.LeaderboardSettings.DeathsName
deaths.Value = 0
end
local cash = false
if Settings.LeaderboardSettings.ShowCurrency then
cash = Instance.new("StringValue")
cash.Name = Settings.CurrencyName
cash.Value = 0
end
local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(newPlayer.Name)
if PlayerStats ~= nil then
if cash then
local Short = Settings.LeaderboardSettings.ShowShortCurrency
PlayerStats.Changed:connect(function()
if (Short) then
cash.Value = Settings:ConvertShort(PlayerStats.Value)
else
cash.Value = Settings:ConvertComma(PlayerStats.Value)
end
end)
end
end
if kills then
kills.Parent = stats
end
if deaths then
deaths.Parent = stats
end
if cash then
cash.Parent = stats
end
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)
