How would you direct your game's gravity onto one part? For example: Making you able to walk around a sphere without falling (the gravitational pull is set to that sphere). Ive seen this being done in some old games, but Im not sure how to do that.

3 comments

1

Gravity in roblox isn't based on mass; it's based on down. This makes messing with it extremely difficult. The only thing I can suggest is BodyMovers, but i'd be surprised if you got it to work with them.

1

Maybe they made the camera Field of View weird which made it Look Like what you were walking on was a sphere. Or maybe the sphere rotated when you walked on it. Anyways, this would be very hard to implement into a working game.

0

Ah, okay. Ill try and see what I can work with. Thanks, though.