How would you direct your game's gravity onto one part? For example: Making you able to walk around a sphere without falling (the gravitational pull is set to that sphere). Ive seen this being done in some old games, but Im not sure how to do that.
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How do you focus gravity onto one part?
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Gravity in roblox isn't based on mass; it's based on down. This makes messing with it extremely difficult. The only thing I can suggest is BodyMovers, but i'd be surprised if you got it to work with them.
Maybe they made the camera Field of View weird which made it Look Like what you were walking on was a sphere. Or maybe the sphere rotated when you walked on it. Anyways, this would be very hard to implement into a working game.
Ah, okay. Ill try and see what I can work with. Thanks, though.