Ok so it enables it but when it comes to disabling it, it doesnt, it keeps it checked.
hint = script.Parent
while true do
game.Lighting.LoadBlur.Enabled = "True"
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Load Complete."
wait(2)
game.Lighting.LoadBlur.Enabled = "False"
hint.Parent.Parent:Destroy()
end

4 comments
You can do for loops but don't understand bools?
True and false?...
Oh, I see the problem...
Nope doesnt work. it still keeps blur.