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COMMUNITY QUESTION

Blur Does not Disable?

Ok so it enables it but when it comes to disabling it, it doesnt, it keeps it checked.

hint = script.Parent

while true do
game.Lighting.LoadBlur.Enabled = "True"
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
hint.Text = "Load Complete."
wait(2)
game.Lighting.LoadBlur.Enabled = "False"
hint.Parent.Parent:Destroy()
end

1 answer

hint = script.Parent

while true do
game.Lighting.LoadBlur.Enabled =  true
for i=1, 4 do
hint.Text = "Loading"
wait(.5)
hint.Text = "Loading."
wait(.5)
hint.Text = "Loading.."
wait(.5)
hint.Text = "Loading..."
wait(.5)
end
hint.Text = "Load Complete."
wait(2)
game.Lighting.LoadBlur.Enabled = false
hint.Parent.Parent:Destroy()
end

4 comments

0

You can do for loops but don't understand bools?

0

True and false?...

0

Oh, I see the problem...

0

Nope doesnt work. it still keeps blur.

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