local partFind = game.Workspace game.Workspace.barricade1remove.Touched:connect(function(hit) if hit.Parent:FindFirstChild('Humanoid') then wait(3) partFind.BarA:Remove() wait(3) partFind.BarB:Remove() wait(3) partFind.BarC:Remove() wait(3) partFind.BarD:Remove() wait(3) partFind.BarE:Remove() partFind.Wall:Remove() end end)
Use the TouchEnded event and compare what has stopped touching it to what was touching it and see if they are the same object or child of said object.