So, I'm pretty new to Lua overall and I was making a deathrun game to practice Lua.
Everything has gone well until here. I want to make this pick out a killer and teleport the killer to a different location, but I don't know how.
Here is the code, I got it from the wiki:
local oldMessage = ""
local minPlayers = 1 -- Players required to start a round.
function teleportAllPlayers()
local target = CFrame.new(workspace.RunnerLevel1.TeleportTarget.Position)
for i, player in ipairs(game.Players:GetChildren()) do
player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
player.Playing.Value = 1
--add an offset of 5 for each character
end
end
function message(message)
if oldMessage ~= message then
oldMessage = message
print(message)
end
end
function playersCurrentlyPlaying()
for i, player in ipairs(game.Players:GetChildren()) do
if player.Playing.Value == 1 then return true end -- If player is alive, shows that the player is playing.
end
return false
end
game:GetService('Players').PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function() -- If the player dies, this shows the player is no longer playing.
player.Playing.Value = 0
end)
end)
local playing = Instance.new("IntValue", player)
playing.Value = 0
playing.Name = "Playing"
end)
while(true) do
wait(5) -- Time until a round starts
if #game.Players:getPlayers() >= minPlayers then
if playersCurrentlyPlaying() then
message("Waiting for the current game to end...")
else
message("There are enough players for a new game! Teleporting...") -- If there is enough players, the round can start.
wait(4)
teleportAllPlayers()
end
else message("Waiting for more players...") end -- If there isn't enough players, the round will not start.
end
Any help would be greatly appreciated.

1 comment
Also, required players is only one so I could test to see if it was working in Studio.