I have tried ":toEulerAnglesXYZ()" and ".lookVector" but I'm having no luck.
Basically what I have already done is make the Camera follow the part when it moves, but now I'm trying to rotate the Camera to be always facing the front of the brick (the current side it's facing) even while it's being rotated.
How would I get the radians of the part and apply it to the camera?
Please answer this, I need all the help I can get! :")
CFrame is both position and rotation, remember?
The following therefore works fine:
camera.CFrame = part.CFrame