So I noticed there's not much of a difference between Descendant added and Child Added But just in case can someone tell me the difference in function say I want to check the workspace if an object was added which would be the better one to use?
This is my current script that checks the workspace if a script is added
game.Workspace.ChildAdded:connect(function(instance)
if instance.ClassName == "Script" then
instance:Destroy()
elseif instance.ClassName == "LocalScript" then
instance:Destroy()
end
end)
would it be better to keep it at ChildAdded or switch it to DescendantAdded?

1 comment
Thanks!