I was reading up on how to make a tool play animations, and I read in the wiki that this should be done on a Local Script, but isn't it that when filtering enabled is on, that means other players won't see the animation being played when it's done locally?
COMMUNITY QUESTION
How to Replicate Sword Animations to Server in Filtering Enabled?
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But you could just play the animation on all players. Like if a server has Player1 and Player2 and Player1 jumps then a local script in Player1 plays the animation and also fires an event somewhere so a local script in Player2 will play an animation in Player1.
alternatively, I think the glitch of modules calling animations replicating to the server still works.