-- project kagune for extreme
--('')
-- enjoy dont mess witht the CFra
local ff2 = script.Parent.ff2
tool = script.Parent
tool.Equipped:connect(function(mouse) -- this funtion is deprecated so i wont ever use it again
mouse.KeyDown:connect(function(key) -- this the function which makes the kagune appear
if key == "q" then
local player = game.Players.LocalPlayer
local hhh = tool.hhh --these are just the parts
local www = tool.www --these are just the parts
local character = player.Character
local sss = tool.sss --these are just the parts
local qqq = tool.qqq --these are just the parts
local fff = tool.fff --these are just the parts
local ww2 = tool.ww2 --these are just the parts
local ss2 = tool.ss2 --these are just the parts
local qq2 = tool.qq2 --these are just the parts
local ff2 = tool.ff2 --these are just the parts
hhh.Anchored = false
fff.Transparency = 0
hhh.Transparency = 0
www.Transparency = 0
sss.Transparency = 0
qqq.Transparency = 0
ww2.Transparency = 0
ss2.Transparency = 0
qq2.Transparency = 0
ff2.Transparency = 0
local weld = Instance.new("Weld",hhh) -- this is a weld
hhh.Transparency = 0
weld.Part0 = character.Torso
weld.Part1 = hhh
weld.C1 = CFrame.fromEulerAnglesXYZ(-500,-0.5,10) * CFrame.new(0,0.5,-1)
-- this is the Cframe for the animations
hhh.Anchored = false
-- Its a divider
www.Anchored = false
----------------------------------------------------------------------------------
local W = Instance.new("Weld",www)-- this is a weld
www.Transparency = 0
W.Part0 = character.Torso
W.Part1 = www
W.C1 = CFrame.fromEulerAnglesXYZ(10,-5,0) * CFrame.new(-1.49, -1.30, -0.86)
-------------------------------------------------------------------------------
local eld = Instance.new("Weld",ww2)
ww2.Transparency = 0
eld.Part0 = character.Torso
eld.Part1 = ww2
eld.C1 = CFrame.fromEulerAnglesXYZ(-10,-5,0) * CFrame.new(1.49, -1.10, -0.86)
----------------------------------------------------------------------------------
local ws = Instance.new("Weld",sss)-- this is a weld
sss.Transparency = 0
ws.Part0 = character.Torso
ws.Part1 = sss
ws.C1 = CFrame.fromEulerAnglesXYZ(10,0,0) * CFrame.new(-1.70, -2.40, -0.30)--- dont mess with this this is the tail part
----------------------------------------------------------------
local SW = Instance.new("Weld",ss2)
ss2.Transparency = 0
SW.Part0 = character.Torso
SW.Part1 = ss2
SW.C1 = CFrame.fromEulerAnglesXYZ(10,0,0) * CFrame.new(1.70, -2.40, -0.64)
--------------------------------------------------------------------------
local qq = Instance.new("Weld",qqq)
qqq.Transparency = 0
qq.Part0 = character.Torso
qq.Part1 = qqq
qq.C1 = CFrame.fromEulerAnglesXYZ(20,0,0) * CFrame.new(-1.70,-3.50 , 0.78)
----------------------------------------------------------------------------divider
local wled2 = Instance.new("Weld",qq2)
qq2.Transparency = 0
wled2.Part0 = character.Torso
wled2.Part1 = qq2
wled2.C1 = CFrame.fromEulerAnglesXYZ(20,0,0) * CFrame.new(1.70,-3.50 , 0.62)
local ff = Instance.new("Weld",fff)
fff.Transparency = 0
ff.Part0 = character.Torso
ff.Part1 = fff
ff.C1 = CFrame.fromEulerAnglesXYZ(30,0,0,0) * CFrame.new(-1.80, -3.60, 1.88)
---------------------------------------------------------------------------------
local ff3 = Instance.new("Weld",ff2)
ff2.Transparency = 0
ff3.Part0 = character.Torso
ff3.Part1 = ff2
ff3.C1 = CFrame.fromEulerAnglesXYZ(30,0,0,0) * CFrame.new(1.80, -3.60, 1.88)
-------------------------------------------------------------------------------------
return ff3
end
end)
end)
local ffs = ff2:Clone()
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.F then
local ff3 = ff2:Clone()
ff3.Parent = script.Parent
local ee = Instance.new("Weld")
ee.Parent = ff3
ee.Part0 = game.Players.LocalPlayer.Character.Torso
ee.Part1 = ff3
ee.C1 = CFrame.fromEulerAnglesXYZ(10,1,1)
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.N then
ff3.Transparency = 1
local ffs = Instance.new("Part")
ffs.Parent = script.Parent
local ee = Instance.new("Weld")
ee.Parent = ffs
ee.Part0 = game.Players.LocalPlayer.Character.Torso
ee.Part1 = ffs
ee.C1 = CFrame.new(2,1,-10)
end
end
game:GetService("UserInputService").InputEnded:connect(onKeyPress)
COMMUNITY QUESTION
my script wont move my welded part?
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