I know that the Oirgin of a mouse is a CFrame Value, but it is really wierd. I made an activated function for a tool where a part in workspace's CFrame would be the origin of the mouse. Is there any CFrame or Vector3 values I can use to make a part follow the mouse?
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What property or method would I use to make a part in the workspace follow the player mouse?
1 answer
✓ Accepted answer
Use mouse.Hit
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