I'm trying to rotate a camera without adding any roll to it. So far I believe the angles I want to use are:
local X = Camera.CoordinateFrame*CFrame.Angles(-math.rad(type.Delta.y),0,0)
local Y = CFrame.new()*CFrame.Angles(0,-math.rad(type.Delta.x),0)
with type.Delta being the mouse movement. But then, I'm at a loss of how to apply this to the camera. I have CFrame position for it, but I need a way of applying the angles to it :/

1 comment
I've just fixed it but thank you very much for the answer!