So the line of code that is erroring is this:

game.ReplicatedStorage.ClientEvent:FireClient(Player, "shipSpeed", Speed)

Player is predefined as simply the player. "shipSpeed" is just a variable to define what the event is for, and speed is just a number. Even with a random string put in as the only argument, it still errors. It might be because it is in a loop?

6 comments

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Can you show the whole script? and then the client part? And what is speed?

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Speed is just a number that can range from -16 to 42 I believe. The client part isn't erroring. It just has an event that sets a variable tbh. Also, the whole script is too long for this and hardly anything else affects this one line.

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Show the part where speed is made, and shipSpeed, or is that just a random string. Also show the part where Player is defined

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shipSpeed is a random string. Player is defined when they join by a different script, so it is there when the script initiates. It works in a different function that uses it identically. (local Player = string.sub(script.Parent.Name, 6)) And here is the declaration of Speed. (local Speed = 0)

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Can you post the script where it does that? Or is that highly confidential

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You first need to look at this error as in look up what casting is, its advanced stuth. in short its a "type error" and you are trying to convert one instance to another. in your case value to object