Hey scripting wizards out there, I'm attempting to perhaps add to A 2D movement system, More specifically, the one provided on the Roblox wiki website (Source: http://wiki.roblox.com/index.php?title=Making_a_2D_Platformer)
It consists of two Local Scripts one named, 'CameraScript' and another named 'ControlScript' both under the parent 'StarterPlayerScripts'
The Camera side is working perfectly fine on my end however the Control side is not for some reason.
I'm pressing the allocated keys bound to the movement options within the script and there's no movement, the avatar is literally just standing there and won't move when the key is pressed.
Here is the base code they have provided in case the link is bugged and also to save time
local player = game.Players.LocalPlayer
local RunService = game:GetService('RunService')
local ContextActionService = game:Getservice('ContextActionService')
local jumping = false
local leftValue, rightValue =0,0
local function onLeft(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
leftValue = 1
elseif inputState == Enum.UserInputState.End then
leftValue = 0
end
end
local function onRight(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
rightValue = 1
elseif inputState == Enum.UserInputState.End then
rightValue = 0
end
end
local function onJump(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
jumping = true
elseif inputState == Enum.UserInputState.End then
jumping = false
end
end
local function onUpdate()
if player.Character and player.Chracter:FindFirstChild('Humanoid') then
if jumping then
player.Character.Humanoid.Jump= true
end
local moveDirection = rightValue - leftValue
player.Character.Huamnoid:move(Vector3.new(moveDirection,0,0), false)
end
end
RunService:BindToRenderStep('Control', Enum.RenderPriority.Input.Value, onUpdate)
ContextActionService:BindAction('Left', onLeft, true, 'a', Enum.KeyCode.Left, Enum.KeyCode.DPadLeft)
ContextActionService:BindAction('Right', onRight, true, 'd', Enum.KeyCode.Right,Enum.KeyCode.DPadRight)
ContextActionService:BindAction('Jump', onJump, true, 'w', Enum.KeyCode.Space, Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA)
I'm trying to learn the intricacies of how these types of scripts can be adapted on for different gameplay mechanics, testing the waters for what works and what doesn't but not being able to get a baseline understanding of getting this here script to work severely hampers my efforts if you can see what I'm talking about.
Any help ASAP is much appreciated :)
[Update] The error message I get from the Output is;
17:25:23.162 - Getservice is not a valid member of DataModel
[Update] The problem's now solved and the script is functioning properly, moral of the story: always double check spelling and grammar.

3 comments
Oh christ, as if I didn't notice that haha, well spotted dude, I fixed the spelling of line 38 but the problem's still there, when I press 'a', 'd' or 'w' to move the character, the character will neither move or jump , 'a' and 'd' are bound to right and left and 'w' is bound to jump but i'm still getting nothing
Also changed the spelling of character on line 33 as well, the error I get is : 17:25:23.162 - Getservice is not a valid member of DataModel
Aha! after also changing 'move' to 'Move' and 'Getservice' to 'GetService' the script works, I'll accept as answer as the solution lied in viewing the output section and checking it against the script, which you mentioned, thankyou!