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COMMUNITY QUESTION

what did i do wrong?

I'm trying to create an NPC who follow me, however, after he focuses on the player, he does not give up to follow. example: I took him to a place really far, reseted my character, after a minute, I realized that even after I died, he kept following me, and I wanted after I reset myself, he would stop following me :\

players = nil;
dummy = game.Workspace.Dummy;
currentPlayerFollowing = nil;

while wait(1) do
 players = game.Players:GetChildren();
 
 for i = 0, table.getn(players), 1 do
  if (players[i] ~= nil and (math.abs(players[i].Character.Torso.Position.X - dummy.Torso.Position.X)) <= 10) then
   currentPlayerFollowing = players[i];
  end
 end
 
 if (currentPlayerFollowing ~= nil) then
    dummy.Humanoid.WalkToPoint = currentPlayerFollowing.Character.Torso.Position
 end
end

1 answer

You are only comparing the distance in the x-axis of the player and the NPC. Therefore, it is possible for the NPC to be thousands of studs away in the z-axis but less than 10 away in the x-axis.

To check the linear distance between the two positions, you can use the magnitude of the difference of the two vectors:

local dummy = game.Workspace.Dummy
local following

while wait(1) do
	for _, player in next, game.Players:GetChildren() do
		if (player.Character.Torso.Position - dummy.Torso.Position).magnitude <= 10 then
			following = player
		end
	end

	if currentPlayerFollowing then
		dummy.Humanoid.WalkToPoint = following.Character.Torso.Position
	end
end

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