I'm trying to create an NPC who follow me, however, after he focuses on the player, he does not give up to follow. example: I took him to a place really far, reseted my character, after a minute, I realized that even after I died, he kept following me, and I wanted after I reset myself, he would stop following me :\
players = nil;
dummy = game.Workspace.Dummy;
currentPlayerFollowing = nil;
while wait(1) do
players = game.Players:GetChildren();
for i = 0, table.getn(players), 1 do
if (players[i] ~= nil and (math.abs(players[i].Character.Torso.Position.X - dummy.Torso.Position.X)) <= 10) then
currentPlayerFollowing = players[i];
end
end
if (currentPlayerFollowing ~= nil) then
dummy.Humanoid.WalkToPoint = currentPlayerFollowing.Character.Torso.Position
end
end
