In an actual server, sometimes the touched event doesn't seem to fire when a player holds down the jump button. A basic kill brick would look like this in a server script inside of the kill brick,
script.Parent.Touched:connect(function(part)
if not part.Parent:FindFirstChild("Humanoid") then return end
script.Parent:BreakJoints()
end)
The above works however, when a player jumps on the brick very fast on an online game the brick will not kill the player. Is there any other way of killing a player reliably on an server, a laggy one?
I would like to only use one brick, with on script. However, if this is not possible, feel free to tell me.
Thank you.

3 comments
I have a idea. you Dont have To Script a Brick for someone to die! Just follow the steps.
you can just make a part, make it red, make it so that it cannot collide, and put it in the middile of some anchored bricks.
and then you anchor the lava/kill brick