I've been wondering for along time and never really found out how to do this.
Im not asking for a script, just for a step in the right direction, thank you.
I've been wondering for along time and never really found out how to do this.
Im not asking for a script, just for a step in the right direction, thank you.
A simpler way of wfvj014's solution would be a loop.
My appologies, I incorrectly connected the "Died" event.
game.Players.PlayerAdded:connect(function(plr)
local A = game.Workspace:WaitForChild(plr.Name):GetChildren()
game.Workspace:WaitForChild(plr.Name).Humanoid.Died:connect(function()
for i,v in pairs(A) do
if v:IsA("BasePart") then
v.Anchored = true
end
end
end)
end)
there was a plugin for it but I don't know if this is it Character-Animations
I'll provide a way of doing this.
Just anchor the player's parts on death
To do this, use a Died Event. When A player dies, anchor their parts.
Here's an example,
--in a regular script in ServerScriptService
game.Players.PlayerAdded:Connect(function(plr)
plr.Died:connect(function()
plr.Character:FindFirstChild("LeftLeg").Anchored = true
plr.Character:FindFirstChild("RightLeg").Anchored = true
plr.Character:FindFirstChild("Torso").Anchored = true
plr.Character:FindFirstChild("Head").Anchored = true
plr.Character:FindFirstChild("LeftArm").Anchored = true
plr.Character:FindFirstChild("RightArm").Anchored = true
end)
end)
You could go through all of the parts and anchor them but I didn't feel like it.
There may be better solutions, this is just my solution.
Good Luck
Nice solution, but there are a few things I would like to point out: plr.Died is not an event. However, plr.Character.Humanoid.Died is an event. Also, the anchoring part is overcomplicated. He could just use a for i,v in pairs loop to get all the baseparts in the character. else than that, nice thought ;)
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Use Local Variables. You would have to, you're in a function. Also local variables are almost always better.