how do i make a billboard gui stay the same size and not expand or contract on how far or close i go?
this is not a request to make a script, i just need a tutorial or some properties which i can mess around with so i can reach my answer
how do i make a billboard gui stay the same size and not expand or contract on how far or close i go?
this is not a request to make a script, i just need a tutorial or some properties which i can mess around with so i can reach my answer
Alright man.. So what you want to do issssssss: Adornee the gui to a part. Make sure the TextScaled and TextWrapped are enabled.
It is quite simple, but for this, you need to know what Scale and Offset is. Go to the wiki and search up UDim2 right now if you don't.
Done it? Let's move on.
A billboard GUI uses Scale to make it stay the same size. If a billboardGui is or has any descendants using offset, it will resize. Firstly, change the billboardGui's size into something like {1,0}{1,0}. Next, change all the descendant's (children's) sizes into scales of that again.
Having problems? Comment on me, down here: V
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
Would hiding the gui when a player is outside a certain distance help you? That is how I do all mine. Simply place the gui in startergui and adorn it to the part you want it to appear above. If this will help you let me know and if you would like I can write a script to do this.