So I have a flintlock for my game which uses raycasting and I want to use FindPartOnRay to basically have a bullet mark whenever I shoot, it works but the issue is if the player is moving it has a higher chance of never reaching a part. Also sometimes it's left in the air due to the way it's coded but I don't know how to change it to ignore the player and find out if there's a part where it's hitting..
Here's my script lines 45-52 are the main one's I'm looking at just posted the whole thing to give people a better idea of what's going on..
--Configuration
local reloadtime = 1 -- time in seconds
local damage = 100 -- damage 1:1
local flash = true -- set true if you want pointlight to be enabled
local tk = false -- set true if you want to be able to kill teammates
local Distance = 75 -- Calculated in studs
local brickColor = BrickColor.new("Dirt brown")
--Variables
local version = "1.4.0 Fixed issues with configuration's Config will now be found within the gun script."
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local halt = 0
local col = script.Parent:FindFirstChild("teamColor")
print(version)
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
script.Parent.teamColor.Value = player.TeamColor
mouse.Button1Down:connect(function()
if halt == 1 then
print'reloading'
else
halt = 1
print("Mouse pressed!")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
script.Parent.Handle.PewPew:Play()
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Black")
beam.FormFactor = "Custom"
beam.Material = "Plastic"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = Distance
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
local hit, position = game.Workspace:FindPartOnRay(ray, player.Character)
local p = Instance.new("Part", workspace)
p.Anchored = true
p.CanCollide = false
p.BrickColor = BrickColor.new("Black")
p.Transparency = 0
p.FormFactor = "Custom"
p.Size = Vector3.new(.2,.2,.2)
p.CFrame = CFrame.new(position)
local d = script.Parent.SmokePartHandler:Clone()
d.Parent = p
d.Disabled = false
if flash == true then
script.Parent.Flash.Flash.Enabled = true
script.Parent.Flash.Smoke.Enabled = true
wait(0.1)
script.Parent.Flash.Flash.Enabled = false
script.Parent.Flash.Smoke.Enabled = false
end
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
if tk == true then
if game.Players:FindFirstChild(part.Parent.Name).TeamColor.Name ~= script.Parent.teamColor.Value then
humanoid:TakeDamage(damage)
else
humanoid:TakeDamage(damage)
end
end
end
end
wait(reloadtime)
halt = 0
end
end)
end)
