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COMMUNITY QUESTION

How do you make a brick that plays music whose volume decreases as you walk away?

Does anybody know how to make a script I can put in a brick that will play music ID number 413498319 out of the brick, with the volume decreasing the farther away you go?

I know normally you insert an audio object into the brick, and then you insert a script that says

wait()
script.Parent:Play()

inside the audio. However, that doesn't make the music fade as you walk away.

1 comment

1

You could use magntude

1 answer

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