Ok so I want it to reset, once there is a winner, after it gives points it teleports everyone back to the lobby and goes back to the intermission
local replicatedstorage = game:GetService('ReplicatedStorage')
local status = replicatedstorage:WaitForChild('InfoValue')
local mapstorage = game.Workspace:WaitForChild('mapStorage')
while true do
game.Workspace.Sad:Play()
while game.Players.NumPlayers < 2 do
status.Value = "Not Enough Players! :( (2 or More)"
repeat
wait(2)
until game.Players.MaxPlayers > 2
end
_G.gameplayers = {}
for i = 15,0,-1 do
game.Workspace.Sad:Stop()
game.Workspace.Music:Play()
status.Value = "Intermission:"..i
wait(1)
_G.gameplayers = {}
for i ,v in pairs(game.Players:GetPlayers()) do
if v then
table.insert(_G.gameplayers, v.Name)
end
end
game.Workspace.Music:Stop()
local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
local chosenmap = mapsinserverstorage[math.random(1,#mapsinserverstorage)]
chosenmap:Clone() .Parent = mapstorage
status.Value = "Teleporting Fighters"
wait(1)
local spawns = chosenmap:WaitForChild('Spawns'):GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player and #spawns > 0 then
local torso = player.Character:WaitForChild('Torso')
local allspawns = math.random(1,#spawns)
local randomspawn = spawns[allspawns]
if randomspawn and torso then table.remove(spawns,allspawns)
torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0))
local sword = game.ReplicatedStorage.BasicSword
local newsword = sword:Clone ()
newsword.Parent = player.Backpack
end
end
end
game.Workspace.Battle:Play()
for i = 90,0,-1 do
status.Value = i.." Seconds Left"
if i == 0 then
status.Value = "Time Up!"
for _, player in pairs (game.Players:GetChildren()) do
if player:FindFirstChild('leaderstats') then
player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + 2
end
end
break
else
end
for i = 90,0,-1 do
if i == 0 then
status.Value = "Time Up!"
break
end
wait(1)
if #_G.gameplayers == 1 then
for i,v in pairs (_G.gameplayers) do
if v ~= nil then
status.Value = v.." is the Winner!"
game.Players[v].leaderstats.Cash.Value = game.Players[v].leaderstats.Cash.Value + 10
break
end
end
break
else
status.Value = i.."Seconds Remaining!"
end
end
mapstorage:ClearAllChildren()
wait(5)
end
end
