I am trying to save an array made up of CFrames of objects, for serialization purposes.
Cannot save arrays with DataStore
I actually don't know why it is erroring, because I'm sure I can save tables in DataStore. Maybe its just that my table is filled with CFrames?
Code used:
game.Players.PlayerAdded:connect(function(plyr)
while true do
wait(60)
local build=script.Parent
local pur=build.purchased
local DataStore = game:GetService("DataStoreService")
local PlayerData = DataStore:GetDataStore("PlayerData")
local PlayerD
local pnumb=#pur:GetChildren()
local purs=pur:GetChildren()
local cframes={}
local number=0
for i=1, pnumb do
number=number+1
local item=purs[number]
local cframe=item.PrimaryPart.CFrame
table.insert(cframes,number,cframe)
print(item.Name)
print(cframes[number])
end
PlayerData:SetAsync(("CFRAMES".. plyr.UserId),cframes)
end
end)

2 comments
try saving it's x y and z. If you need the rotation of the part, use the rotation property, and it's x y and z.
what? isn't that cframe?