for i = 15,0,-1 do
game.Workspace.Music:Play()
status.Value = "Intermission:"..i
wait(1)
_G.gameplayers = {}
for i ,v in pairs(game.Players:GetPlayers()
if v then
table.insert(_G.gameplayers,v.Name)
end
end
end
end
COMMUNITY QUESTION
What is wrong with this?
1 answer
_G.gameplayers = {} --you might want this here if you don't want it reset every time it loops.
for i = 15,0,-1 do
game.Workspace.Music:Play() --as long as music exists this will work.
status.Value = "Intermission:"..i --as long as status exists this will work.
wait(1)
for i ,v in pairs(game.Players:GetChildren()) do --it is 'getchildren' and 'do'
table.insert(_G.gameplayers,v.Name)
end
end--you had to many ends
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