So I created a new Team Starterpack script, where you have to put the weapons in the team, and you'll spawn with it based on what team you're on. It works in solo play mode, but when I run a test server, or go in game, it doesn't work. Filtering Enabled is on, and output isn't helping either.
function onPlayerAdded(player)
player.CharacterAdded:connect(function()
for _, team in pairs(game:GetService("Teams"):GetChildren()) do
if team.TeamColor == player.TeamColor then
for _, instance in pairs(team:GetChildren()) do
instance:Clone().Parent = player.Backpack
end
end
end
end)
end
for _, player in pairs(game.Players:GetPlayers()) do
onPlayerAdded(player)
end
game.Players.PlayerAdded:connect(onPlayerAdded)
