I have two separate scripts going on here. The Level and XP gets saved fine, but the Gold and CCode don't. I don't know if its because the two scripts are conflicting with each other or what??

The final objective is to have a leaderboard that saves Level, gold, xp and CCode so when I go between places in my 'universe' it keeps the data.

local Data = game:GetService("DataStoreService")
	local CashStore = Data:GetDataStore("cash")
	local LevelStore = Data:GetDataStore("clicks")
	local XPStore = Data:GetDataStore("clicks2")
	local StrStore = Data:GetDataStore("clicks4")
	local ConStore = Data:GetDataStore("clicks5")
	local IntStore = Data:GetDataStore("clicks6")
	local DexStore = Data:GetDataStore("clicks7")
	local CCStore = Data:GetDataStore("clicks9")
     
function onXPChanged(player, XP, level) 
if XP.Value>= 100*(level.Value) and level.Value < script.LevelCap.Value then 
XP.Value = XP.Value - (level.Value*100) 
level.Value = level.Value + 1 
end 
end 

function onLevelUp(player, XP, level) 
if player.Character~=nil then 
for i = 1,5 do 
local fireworks = Instance.new("Part") 
fireworks.Shape = 0 
fireworks.formFactor = "Symmetric" 
fireworks.Size = Vector3.new(1,1,1) 
fireworks.BrickColor = BrickColor.Random() 
fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0) 
fireworks.Parent = game.Workspace 
game:GetService("Debris"):AddItem(fireworks, 2) 
fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) 
end 
end 
local m = Instance.new("Hint") 
m.Parent = game.Workspace 
m.Text = player.Name .. " has gained a level!" 
wait(5) 
m.Parent = nil 
end 
 
function onPlayerEntered(newPlayer)

		

		local stats = Instance.new("IntValue")
		stats.Name = "leaderstats"
		

		local attrb = Instance.new("IntValue")
		attrb.Name = "attributes"
	

		local clicks = Instance.new("IntValue")
		clicks.Name = "Lvl"
		clicks.Value = 0
		
		local stats2 = Instance.new("IntValue")
		stats2.Name = "Quest"
		stats2.Parent = newPlayer

		local clicks2 = Instance.new("IntValue")
		clicks2.Name = "XP"
		clicks2.Value = 0

		local cash = Instance.new("IntValue")
		cash.Name = "Gold"
		cash.Value = 0

		local clicks4 = Instance.new("IntValue")
		clicks4.Name = "Strength"
		clicks4.Value = 0

		local clicks5 = Instance.new("IntValue")
		clicks5.Name = "Constitution"
		clicks5.Value = 0

		local clicks6 = Instance.new("IntValue")
		clicks6.Name = "Intelligence"
		clicks6.Value = 0

		local clicks7 = Instance.new("IntValue")
		clicks7.Name = "Dexterity"
		clicks7.Value = 0

		local clicks8 = Instance.new("IntValue")
		clicks8.Name = "points"
		clicks8.Value = 0
		
		local clicks9 = Instance.new("IntValue")
		clicks9.Name = "CCode"
		clicks9.Value = 0

		clicks.Parent = stats
		clicks2.Parent = stats
		cash.Parent = stats
		clicks4.Parent = attrb
		clicks5.Parent = attrb
		clicks6.Parent = attrb
		clicks7.Parent = attrb
		clicks8.Parent = attrb
		clicks9.Parent = stats
		stats.Parent = newPlayer
		attrb.Parent = newPlayer

		

clicks2.Changed:connect(function() onXPChanged(newPlayer, clicks2, clicks) end) 
clicks.Changed:connect(function() onLevelUp(newPlayer, clicks2, clicks) end)  



		if LevelStore:GetAsync("Points_"..newPlayer.Name) ~= nil then
					clicks.Value = LevelStore:GetAsync("Points_"..newPlayer.Name)
            else
					clicks.Value = 1
            end
           
            clicks.Changed:connect(function(Val)
                    LevelStore:SetAsync("Points_"..newPlayer.Name, Val)
            end)
		if XPStore:GetAsync("Points_"..newPlayer.Name) ~= nil then
					clicks2.Value = XPStore:GetAsync("Points_"..newPlayer.Name)
            else
					clicks2.Value = 0
            end
           
            clicks2.Changed:connect(function(Val)
                    XPStore:SetAsync("Points_"..newPlayer.Name, Val)
            end)
		if StrStore:GetAsync("Points_"..newPlayer.Name) ~= nil then
					clicks4.Value = StrStore:GetAsync("Points_"..newPlayer.Name)
            else
					clicks4.Value = 0
            end
           
            clicks4.Changed:connect(function(Val)
                    StrStore:SetAsync("Points_"..newPlayer.Name, Val)
            end)
		if ConStore:GetAsync("Points_"..newPlayer.Name) ~= nil then
					clicks5.Value = ConStore:GetAsync("Points_"..newPlayer.Name)
            else
					clicks5.Value = 0
            end
           
            clicks5.Changed:connect(function(Val)
                    ConStore:SetAsync("Points_"..newPlayer.Name, Val)
            end)
		if IntStore:GetAsync("Points_"..newPlayer.Name) ~= nil then
					clicks6.Value = IntStore:GetAsync("Points_"..newPlayer.Name)
            else
					clicks6.Value = 0
            end
           
            clicks6.Changed:connect(function(Val)
                    IntStore:SetAsync("Points_"..newPlayer.Name, Val)
            end)
		if DexStore:GetAsync("Points_"..newPlayer.Name) ~= nil then
					clicks7.Value = DexStore:GetAsync("Points_"..newPlayer.Name)
            else
					clicks7.Value = 0
            end
           
            clicks7.Changed:connect(function(Val)
                    DexStore:SetAsync("Points_"..newPlayer.Name, Val)
            end)

		if CCStore:GetAsync("Points_"..newPlayer.Name) ~= nil then
					clicks9.Value = CCStore:GetAsync("Points_"..newPlayer.Name)
            else
					clicks9.Value = 0
            end
           
            clicks9.Changed:connect(function(Val)
                    CCStore:SetAsync("Points_"..newPlayer.Name, Val)
            end)

newPlayer.CharacterAdded:connect(function(c) 
c.Humanoid.MaxHealth = newPlayer.leaderstats.Lvl.Value * 10 + 100
c.Humanoid.Health = newPlayer.leaderstats.Lvl.Value * 10 + 100
end) 
end 



game.Players.PlayerAdded:connect(onPlayerEntered)

Script 2

--[Savaing]--
game.Players.PlayerRemoving:connect(function(player)
	local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats")

local statstorage = player:FindFirstChild("leaderstats"):GetChildren()
for i =  1, #statstorage do
	datastore:SetAsync(statstorage[i].Name, statstorage[i].Value)
	print("saved data number "..i)
	
end
print("Stats successfully saved")	
end)


--[Loading]--
game.Players.PlayerAdded:connect(function(player)
		local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats")
	
	player:WaitForChild("leaderstats")
	wait(1)
	local stats = player:FindFirstChild("leaderstats"):GetChildren()
	for i = 1, #stats do			
	stats[i].Value = datastore:GetAsync(stats[i].Name)
	print("stat numba "..i.." has been found")
		end
end)