So I want to make the spawns random, look at lines 17, and 41 through 43. That is mainly where the issue is. Not sure how to do this cause I've tried everything. If someone can help that would be great. :p
local Spawn1 = game.Workspace.Spawn1
local Spawn2 = game.Workspace.Spawn2
local Spawn3 = game.Workspace.Spawn3
local Spawn4 = game.Workspace.Spawn4
local Spawn5 = game.Workspace.Spawn5
local Spawn6 = game.Workspace.Spawn6
local deploy = script.Parent
local gui = deploy.Parent
local g1gui = gui["Gun1GUI"]
local g2gui = gui["Gun2GUI"]
local s1gui = gui["Secondary1GUI"]
local s2gui = gui["Secondary2GUI"]
local pgui = gui.Parent
local player = pgui.Parent
local sselected = ""
local selected = ""
local spawns = {Spawn1, Spawn2, Spawn3, Spawn4, Spawn5, Spawn6}
g1gui.MouseButton1Down:connect(function()
selected = "Gun1"
end)
g2gui.MouseButton1Down:connect(function()
selected = "Gun2"
end)
s1gui.MouseButton1Down:connect(function()
sselected = "Secondary1"
end)
s2gui.MouseButton1Down:connect(function()
sselected = "Secondary2"
end)
deploy.MouseButton1Down:connect(function()
if game:GetService("ServerStorage"):FindFirstChild(selected) and player then
local cloned = game.ServerStorage[selected]:clone()
cloned.Parent = player.Backpack
local cloned = game.ServerStorage[sselected]:clone()
cloned.Parent = player.Backpack
for i = 1,1 do
print(spawns[math.random(1,#spawns)])
player.Character:MoveTo(spawns.Position)
end
gui:Destroy()
end
end)

1 comment
Thanks so much!