Hello my particle emitter script only works in studio but i want it to work in game too. 1 color changed but the other one not. And how can i script the rate from the particle emitter?
Here is what i have!
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(char)
if char then
local torso = char:FindFirstChild'Torso'
local speed2 = Instance.new("ParticleEmitter", torso)
local plr = game.Players.LocalPlayer
local char = plr.Character
local hum = char.Humanoid
hum.Running:connect(function(speed)
if speed > 30 then
speed2.Color = ColorSequence.new(Color3.new(255,82,2),Color3.new(255,72,0))
speed2.Texture = "http://www.roblox.com/asset/?id=281983189"
speed2.Size= NumberSequence.new(5)
speed2.LightEmission = 0.62
speed2.Lifetime = NumberRange.new(0,5)
else
speed2.Color = ColorSequence.new(Color3.new(255,82,2),Color3.new(255,72,0))
speed2.Texture = "http://www.roblox.com/asset/?id=281983189"
speed2.Size= NumberSequence.new(0)
speed2.LightEmission = 0
speed2.Lifetime = NumberRange.new(1)
end
end)
end
end)
end)
