script.Parent.Activated:connect(function()
swing = player.Character.Humanoid:LoadAnimation(Animation)
swing:Play()
if script.Parent.Equipped == false then
swing:Stop()
end
if player.Character.Animate.walk.WalkAnim.IsPlaying == true then
swing1 = player.Character.Humanoid:LoadAnimation(Animation1)
swing:Stop()
swing:Play()
end
end)
i run play solo and it says "isPlaying is not a valid member of animation"

5 comments
Thank you so much, now my game dev isnt stopped XD Nuzzles
Glad to help :)
ok i have a problem, can i play two animations at the same time, lets say i want to play the sword swing animation while walking so the player notices no difference. do i set it at a different priority or something?
You can, but you have to exclude different joints or else one of them will overwrite the other: http://wiki.roblox.com/index.php?title=Animations#Exclusion
Just got a massive necrobump