Alright so.. I'm making a gun kit but for some silly reason, my welds aren't working right. Here's how it works. There is a part called AnimBase, the real right arm, the real left arm, a clone of the right arm, and a clone of the left arm, and the head of the character. I need to weld the AnimBase to the Head, the real left and right arms to the AnimBase, and the Fake Arms to the real arms. I've gotten that done no problem. The problem is.. When you test in server mode, the arms will fall off. I do not know why and I'm getting frustrated as crap. Please help:
repeat wait() until game.Players.LocalPlayer.Character
repeat wait() until game.Players.LocalPlayer.Character:IsDescendantOf(game.Workspace)
wait(1 / 20)
local player = game.Players.LocalPlayer
local char = player.Character
local mouse = player:GetMouse()
local cam = game.Workspace.CurrentCamera
local tool = script.Parent
local LA = char:WaitForChild("Left Arm")
local RA = char:WaitForChild("Right Arm")
local LAW
local RAW
local AnimBase
local AnimBaseW
local FRA
local FLA
local FRW
local FLW
local arms
function MakeArmModel()
arms = Instance.new("Model")
arms.Parent = cam
arms.Name = "Arms"
local humanoid = Instance.new("Humanoid")
humanoid.Parent = arms
end
function RemoveArmModel()
arms:Destroy()
end
function MakeAnimBase()
AnimBase = Instance.new("Part")
AnimBase.Size = Vector3.new(0.2,0.2,0.2)
AnimBase.Transparency = 1
AnimBase.CanCollide = false
AnimBase.Anchored = false
AnimBase.Name = "AnimBase"
AnimBase.Parent = cam
AnimBaseW = Instance.new("Weld")
AnimBaseW.Part0 = char:WaitForChild("Head")
AnimBaseW.Part1 = AnimBase
AnimBaseW.Parent = AnimBase
--AnimBaseW.C0 = CFrame.new()
--AnimBaseW.C1 = CFrame.new()
end
function RemoveAnimBase()
AnimBase:Destroy()
end
--[[function WeldRealArms()
RAW = Instance.new("Weld")
--char:WaitForChild("Torso"):WaitForChild("Right Shoulder").Part1 = nil
RAW.Part0 = AnimBase
RAW.Part1 = RA
RAW.Parent = RA
LAW = Instance.new("Weld")
--char:WaitForChild("Torso"):WaitForChild("Left Shoulder").Part1 = nil
LAW.Part0 = AnimBase
LAW.Part1 = LA
LAW.Parent = LA
end]]--
function MakeFakeArms()
FRA = RA:clone()
FRA.Parent = arms
FLA = LA:clone()
FLA.Parent = arms
FRW = Instance.new("Weld")
FRW.Part0 = AnimBase
FRW.Part1 = FRA
FRW.Parent = FRA
FLW = Instance.new("Weld")
FLW.Part0 = AnimBase
FLW.Part1 = FLA
FLW.Parent = FLA
end
tool.Equipped:connect(function()
MakeArmModel()
MakeAnimBase()
--WeldRealArms()
MakeFakeArms()
end)
tool.Unequipped:connect(function()
--char:WaitForChild("Torso"):WaitForChild("Right Shoulder").Part1 = RA
--char:WaitForChild("Torso"):WaitForChild("Left Shoulder").Part1 = LA
RemoveArmModel()
RemoveAnimBase()
end)

3 comments
Did you move the parts at all? In anyway?
The arms..
I can try and help you if you would invite me through team create this way I will know exactly what you are trying to do if you are afraid I might do something to your game then just get your script and then put it in a different game and publish that game...