Whenever I use the "Start Clients and Server" option to test my game it deletes all the scripts I've made in the ReplecatedStorage deleting making my game untestable in Studio. It works fine on real servers and "Play" test but I can't get it to work with "Start Clients and Server" which makes it really hard to test my game properly. Why is this? Any way to fix? Is it just a ROBLOX bug we have to wait to get fixed?
Why is ReplecatedStorage Deleting My Scripts In Studio Test?
1 answer
If FE is on, I dont think it can get or see anything in the Replicated Storage if you are using a Client script. I had this problem before, if Filtering Enabled is on, the Local Script can not get anything from ReplicatedStorage, ServerStorage, ServerScriptService and ReplicatedFirst. So i highly recommend you to use an Event or just put your Filtering Enable off.
2 comments
Never turn filtering off. Also, local scripts can access ReplicatedStorage. You're right about local scripts not being able to access ServerScriptService and ServerStorage. I'm not sure about ReplicatedFirst, but ReplicatedFirst is used with local scripts so it's completely possible you're wrong.
FE is off for my porpoises. And like I said, the weird thing is itit works when I test it online with other people, but, if I try it with the studio server test the scripts will just disappear
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
Ive never had a problem like this. Is FE on?
Also, are you putting regular scripts in replicated storage or local scripts?
FE is OFF and the scripts in replicated storage are regular.