Here is the script. For the function welding.Holster, I want the arms to be positioned closer to the body, so that the gun barrel is a lot closer to the left leg. Currently it is way too far out.

This is what it currently looks like when in the sprinting position: 1 2 3

How would I edit the welding to do this?

wait(0.2)
local plr = game.Players.LocalPlayer
repeat wait() until plr.Character
local char = plr.Character
local tool = script.Parent

local crouching,sprinting = false,false
local welding = {}
local cframe, cframeXYZ, vector = CFrame.new, CFrame.fromEulerAnglesXYZ, Vector3.new
local create = assert(LoadLibrary("RbxUtility")).Create
welding.Weld = create("Weld"){}
local leftCrouchWeld, rightCrouchWeld = create("Weld"){}, create("Weld"){}
local arms = {
	Left = cframe(0.9,0.8,0.5) * cframeXYZ(math.rad(280),math.rad(40),math.rad(-2)),
	Right = cframe(-1,0.1,0.35) * cframeXYZ(math.rad(-90),math.rad(-15),math.rad(0)),
}

function welding.SetArms(bool)
	local torso = char:FindFirstChild("Torso")
	local leftS, rightS = torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")
	local left, right = char:FindFirstChild("Left Arm"), char:FindFirstChild("Right Arm")
	if bool then
		leftS.Part1, rightS.Part1 = nil, nil
		leftWeld = welding.Weld:Clone()
			leftWeld.Name = "Weld1"; leftWeld.Part0 = torso; leftWeld.Part1 = left; leftWeld.C1 = arms.Left; leftWeld.Parent = torso
		rightWeld = welding.Weld:Clone()
			rightWeld.Name = "Weld2"; rightWeld.Part0 = torso; rightWeld.Part1 = right; rightWeld.C1 = arms.Right; rightWeld.Parent = torso
		FakeLeftArm, FakeRightArm = left:Clone(), right:Clone()
		FakeLeftArm:ClearAllChildren()
		FakeLeftArm.Name = "FakeLeftArm"
		FakeLeftArm.FormFactor = "Custom"
		FakeLeftArm.Size = Vector3.new(0.9, 1.75, 0.9)
		FakeLeftArm.Transparency = 0.6
		FakeLeftArm.Parent = tool
		local flaWeld = welding.Weld:Clone()
		flaWeld.Parent = FakeLeftArm; flaWeld.Part0 = left; flaWeld.Part1 = FakeLeftArm
		FakeRightArm.Name = "FakeRightArm"
		FakeRightArm:ClearAllChildren()
		FakeRightArm.FormFactor = "Custom"
		FakeRightArm.Size = Vector3.new(0.9, 1.75, 0.9)
		FakeRightArm.Transparency = 0.6
		FakeRightArm.Parent = tool
		local fraWeld = welding.Weld:Clone()
		fraWeld.Parent = FakeRightArm; fraWeld.Part0 = right; fraWeld.Part1 = FakeRightArm
	else
		sprinting = false
		char.Humanoid.WalkSpeed = 16
		leftS.Part1, rightS.Part1 = left, right
		if leftWeld and rightWeld then
			leftWeld:Destroy()
			rightWeld:Destroy()
		end
		if FakeLeftArm and FakeRightArm then
			FakeLeftArm:Destroy()
			FakeRightArm:Destroy()
		end
	end
end

function welding.Default(...)
	if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
		local Left = char.Torso:FindFirstChild("Weld1")
		local Right = char.Torso:FindFirstChild("Weld2")
		Left.C1 = arms.Left
		Right.C1 = arms.Right
		char.Humanoid.WalkSpeed = 16
	end
end

function welding.Holster(...)
	local left = char.Torso:FindFirstChild("Weld1")
	local right = char.Torso:FindFirstChild("Weld2")
	
	right.C1 = right.C1 * CFrame.Angles(math.pi/6, -math.pi/6, 0) * CFrame.new(-0.5, 0.1, 0)
	left.C1 = left.C1 * CFrame.Angles(math.pi/6, 0, 0) * CFrame.new(0.5, -0.5, -0.5)
end

function welding.Crouch(bool)
	if bool then
		if char:FindFirstChild('Left Leg') and char:findFirstChild('Right Leg') and char:findFirstChild('HumanoidRootPart') and char.HumanoidRootPart:findFirstChild('RootJoint') and char.Torso and char.Torso:findFirstChild('Left Hip') and char.Torso:findFirstChild('Right Hip') then
			char.Torso['Right Hip'].Part1 = nil
			char.Torso['Left Hip'].Part1 = nil
			char.HumanoidRootPart.RootJoint.C1 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),math.rad(180),0)
			leftCrouchWeld.Part0 = char.Torso leftCrouchWeld.Parent = char.Torso leftCrouchWeld.Part1 = char['Left Leg']
			rightCrouchWeld.Part0 = char.Torso rightCrouchWeld.Parent = char.Torso rightCrouchWeld.Part1 = char['Right Leg']
			leftCrouchWeld.C1 = CFrame.new(.5,.5,1.5)*CFrame.Angles(math.rad(90),0,0)
			rightCrouchWeld.C1 = CFrame.new(-.55,1.3,.5)*CFrame.Angles(math.rad(-15),0,0)
		end
	else
		if char:findFirstChild('Left Leg') and char:findFirstChild('Right Leg') and char:findFirstChild('HumanoidRootPart') and char.HumanoidRootPart:findFirstChild('RootJoint') and char.Torso and char.Torso:findFirstChild('Left Hip') and char.Torso:findFirstChild('Right Hip') then
			char.Torso['Right Hip'].Part1 = char['Right Leg']
			char.Torso['Left Hip'].Part1 = char['Left Leg']
			char.HumanoidRootPart.RootJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(180),0)
			leftCrouchWeld.Parent = nil rightCrouchWeld.Parent = nil
		end
	end
end

script.Parent.Equipped:connect(function()
	wait()
	welding.SetArms(true)
	repeat wait() until _G.Values
	_G.Values.Sprinting = false
	sprinting = false
	if plr.PlayerGui:FindFirstChild('GunGUI') then
		plr.PlayerGui.GunGUI.BackImage.Image = 'rbxassetid://121162024'
	end
end)

script.Parent.Unequipped:connect(function()
	wait()
	welding.SetArms(false)
	if crouching then
		crouching = false
		char.Humanoid.WalkSpeed = 16
		_G.Values.Sprinting = false
		welding.Crouch(false)
	end
end)

_G.FDown = function()
	if sprinting then
		sprinting = false
		char.Humanoid.WalkSpeed = 16
		_G.Values.Sprinting = false
		welding.Default()
	else
		sprinting = true
		crouching = false
		char.Humanoid.WalkSpeed = 22
		_G.Values.Sprinting = true
		welding.Holster()
		welding.Crouch(false)
	end
end

_G.CDown = function()
	if crouching then
		crouching = false
		char.Humanoid.WalkSpeed = 16
		_G.Values.Sprinting = false
		welding.Crouch(false)
	else
		sprinting = false
		crouching = true
		char.Humanoid.WalkSpeed = 10
		welding.Default()
		_G.Values.Sprinting = false
		welding.Crouch(true)
	end
end

_G.Mouse2Down = function(mouse)
	if sprinting then
		sprinting = false
		char.Humanoid.WalkSpeed = 16
		_G.Values.Sprinting = false
		_G.MouseTrue()
		welding.Default()
		_G.Mouse1Down(mouse)
	end
end