Hello, I am trying to make a login for my group members and i made the script where if something isnt entered then it wont let you pass. Yet, i cant seem to figure out why the text boxes in studio don't recognize when i put something in the textboxes from the user playing the game. Can someone please help me i have a script for it:

local UsernameBox = game.StarterGui.ScreenGui.Frame.UsernameBox
local PasswordBox = game.StarterGui.ScreenGui.Frame.PasswordBox
local ValidAndInvalidLabel = game.StarterGui.ScreenGui.ValidAndInvalidLabel
local Player = game.Players.LocalPlayer
local Player1 = game.StarterGui.ScreenGui.Frame.Player1.Value
local Player2 = game.StarterGui.ScreenGui.Frame.Player2.Value
local Player3 = game.StarterGui.ScreenGui.Frame.Player3.Value
local Player4 = game.StarterGui.ScreenGui.Frame.Player4.Value
local Player5 = game.StarterGui.ScreenGui.Frame.Player5.Value
local Password1 = game.StarterGui.ScreenGui.Frame.Password1.Value
local Password2 = game.StarterGui.ScreenGui.Frame.Password2.Value
local Password3 = game.StarterGui.ScreenGui.Frame.Password3.Value
local Password4 = game.StarterGui.ScreenGui.Frame.Password4.Value
local Password5 = game.StarterGui.ScreenGui.Frame.Password5.Value
local UsernameText = game.StarterGui.ScreenGui.Frame.UsernameBox.Text
local PasswordText = game.StarterGui.ScreenGui.Frame.PasswordBox.Text
local Pass = game.StarterGui.Pass
local Pass2 = game.StarterGui.Pass2
local Pass3 = game.StarterGui.Pass3
local Light = Pass.Light
local Light2 = Pass2.Light2
local Light3 = Pass3.Light3
local Touch = Pass.Touch
local Touch2 = Pass2.Touch
local Touch3 = Pass3.Touch
local ValidAndInvalidLabel = game.StarterGui.ScreenGui.ValidAndInvalidLabel
local LoginButton = game.StarterGui.ScreenGui.Frame.LoginButton

Player.PlayerAdded:connect(function()
	LoginButton.MouseButton1Down:connect(function()
		if UsernameText == "TheDexterousBuilder" and PasswordText == "Leader" then
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1			
			ValidAndInvalidLabel.Text = "Access Granted! You may pass through the door's!"
			wait(2)
			local ScreenGui = game.StarterGui.ScreenGui
			local Frame = game.StarterGui.ScreenGui.Frame
			ScreenGui:Destroy()
			wait(0.1)
			Light.BrickColor = BrickColor.new("Sea green")
			Touch.CanCollide = false
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			wait(7)
			Light.BrickColor = BrickColor.new("Bright red")
			Touch.CanCollide = true
			else
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			ValidAndInvalidLabel.Text = "Access Denied! Please Try Again!"
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			end
			if UsernameText == "Faketarget" and PasswordText == "Scripter" then
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1			
			ValidAndInvalidLabel.Text = "Access Granted! You may pass through the door's!"
			wait(2)			
			local ScreenGui = game.StarterGui.ScreenGui
			local Frame = game.StarterGui.ScreenGui.Frame
			ScreenGui:Destroy()
			Light.BrickColor = BrickColor.new("Sea green")
			Touch.CanCollide = false
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			wait(7)
			Light.BrickColor = BrickColor.new("Bright red")
			Touch.CanCollide = true
			else
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			ValidAndInvalidLabel.Text = "Access Denied! Please Try Again!"
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			end
		if UsernameText == "SaraAndNetflix" and PasswordText == "Designer" then
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1			
			ValidAndInvalidLabel.Text = "Access Granted! You may pass through the door's!"
			wait(2)			
			local ScreenGui = game.StarterGui.ScreenGui
			local Frame = game.StarterGui.ScreenGui.Frame
			ScreenGui:Destroy()
			Light.BrickColor = BrickColor.new("Sea green")
			Touch.CanCollide = false
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			wait(7)
			Light.BrickColor = BrickColor.new("Bright red")
			Touch.CanCollide = true
			else
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			ValidAndInvalidLabel.Text = "Access Denied! Please Try Again!"
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			end
		if UsernameText == "PotatoFans" and PasswordText == "Builder" then
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1			
			ValidAndInvalidLabel.Text = "Access Granted! You may pass through the door's!"
			wait(2)
			local ScreenGui = game.StarterGui.ScreenGui
			local Frame = game.StarterGui.ScreenGui.Frame
			ScreenGui:Destroy()
			Light.BrickColor = BrickColor.new("Sea green")
			Touch.CanCollide = false
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			wait(7)
			Light.BrickColor = BrickColor.new("Bright red")
			Touch.CanCollide = true
			else
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			ValidAndInvalidLabel.Text = "Access Denied! Please Try Again!"
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			end
		if UsernameText == "iiDeathLor_d" and PasswordText == "Builder" then
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1			
			ValidAndInvalidLabel.Text = "Access Granted! You may pass through the door's!"
			wait(2)			
			local ScreenGui = game.StarterGui.ScreenGui
			local Frame = game.StarterGui.ScreenGui.Frame
			ScreenGui:Destroy()
			Light.BrickColor = BrickColor.new("Sea green")
			Touch.CanCollide = false
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			wait(7)
			Light.BrickColor = BrickColor.new("Bright red")
			Touch.CanCollide = true
			else
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			ValidAndInvalidLabel.Text = "Access Denied! Please Try Again!"
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			end
		if UsernameText == "princessrainbowninja" and PasswordText == "Designer" then
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1			
			ValidAndInvalidLabel.Text = "Access Granted! You may pass through the door's!"
			wait(2)			
			local ScreenGui = game.StarterGui.ScreenGui
			local Frame = game.StarterGui.ScreenGui.Frame
			ScreenGui:Destroy()
			Light.BrickColor = BrickColor.new("Sea green")
			Touch.CanCollide = false
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			wait(7)
			Light.BrickColor = BrickColor.new("Bright red")
			Touch.CanCollide = true
			else
			wait(1)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			ValidAndInvalidLabel.Text = "Access Denied! Please Try Again!"
			wait(3)
			ValidAndInvalidLabel.BackgroundTransparency = 1
			end
	end)
end) 


5 comments

0

Please remove your code, press the lua button (http://prntscr.com/aylqr4) then repost your code inbetween the ~~~'s

0

okay thx i didnt know how

0

didnt work

0

okay got it, thx

0

Now can someone help me with this?