Question title.
While I'm trying to avoid being intensive with all the get/set/update asyncs I'm using - I want to have knowledge of how many requests I can currently send.
Question title.
While I'm trying to avoid being intensive with all the get/set/update asyncs I'm using - I want to have knowledge of how many requests I can currently send.
Here is a handy table that I found while on the Roblox Wiki about DataStores
GetAsync = 60 + numPlayers * 10
SetAsync, IncrementAsync, UpdateAsync = 60 + numPlayers * 10
GetSortedAsync = 5 + numPlayers * 2
OnUpdate = 30 + numPlayers * 5
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