Okay so I've tried SO MANY different scripts for this but nothing seems to work....
I want a part to fall when it is touched by another part (a ball to be exact; it is the bullet that is shot out of a gun, but it disappears after a few seconds). Anyway, for whatever reason the part refuses to fall when touched by the ball, and i have no idea why! The output never says anything is wrong, and I am at a loss to what the problem is here.
Here is the most recent script I've used:
Workspace.Spark.Touched:connect(function(part)
if part.Name == "Fallpart" then
part.Anchored = false
end
end)
I really appreciate any help!

2 comments
No, the Fallpart is the part I want to fall while Spark is the ball that I want to hit it.
Does the part even unanchor ? Is the if statement triggered ? (check with prints)