After figuring out about my last issue with the doors (FilteringEnabled being on), I've decided to attempt using RemoveEvents as a means to keep FilteringEnabled on and allow it to work. That being said, I've found my attempts at it are failing. Are there any issues I'm not noticing, or being told by ROBLOX Studio?
Server Script
-- Inside Server Script
local Door1 = script.Parent.Parent:WaitForChild("Door1")
local Door2 = script.Parent.Parent:WaitForChild("Door2")
local bell = script.Parent.Parent.Ceiling:WaitForChild("Bell")
local event = game.Workspace.Elevator1Function
event.OnServerEvent:connect(function(onClicked) -- define the function that will be called when the event is fired
wait(3)
for e = 2,25 do
Door1.CFrame = CFrame.new(Door1.CFrame.x,Door1.CFrame.y,Door1.CFrame.z - 0.15)
Door2.CFrame = CFrame.new(Door2.CFrame.x,Door2.CFrame.y,Door2.CFrame.z - 0.3)
bell:play()
wait(.0001)
end
wait(5)
for e = 2,25 do
Door1.CFrame = CFrame.new(Door1.CFrame.x,Door1.CFrame.y,Door1.CFrame.z + 0.15)
Door2.CFrame = CFrame.new(Door2.CFrame.x,Door2.CFrame.y,Door2.CFrame.z + 0.3)
wait(.0001)
end -- this is where you put all the code you want to run when the event is fired
end)
Local Script
-- Inside Local Script
local clickDetector = script.Parent:WaitForChild("ClickDetector")
clickDetector.MouseClick:connect(function(onClicked)
game.Workspace.Elevator1Function:FireServer()
end)
