i am working on a customization gui and when I use load asset through insert service the hat keeps cloning and I only want it to go in to the character ounce, I just need some help, I want the hat to clone in after it deletes a hat, Heres the code I have:
while wait(0.2)do
local Content = script.Parent.Parent.ChooserValue
local p = game.Players.LocalPlayer
local c = p.Character
if Content.Value == 1 then
script.Parent.Text = "HairNameGoesHere"
for _,x in pairs(c:GetChildren()) do
if x.ClassName == "Hat" then
x:Destroy()
end
end
end
end

1 comment
Just clone the hat model into the character and it will automatically be placed on the user's head.