This script makes an NPC follow the player whenever they're close enough, however I've found that when the NPC is close to the player it continues to push it which becomes very annoying
I want to make the NPC stop when it get close to it's target and continue to follow it when the distance between them increases.
Please help.
repeat wait() until script.Parent
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 20
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(0.1)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end
