function Changed()
if game.Workspace.DoorOpen.Value == true then
script.Parent.Position = Vector3(0, 8.5, 138)
wait(1)
end
end
game.Workspace.Game.Changed:connect(Changed)
How can I make this so the brick keeps on going up, but also gets smaller at the same time? I also have blocks above it, so if it trys to go to 8.5 it cant and just goes above the block. how can I make it so it can go through the block?

2 comments
If I change "Custom" to "Symmetric" and the "0.2" to 1 will that make it change by 1 stud?
I added the 0.2 because the smallest brick is (0.2, 0.2, 0.2). If you change Vector3.new(0.1,0.1,0.1) to Vector3.new(1,1,1) then that is what you mean. You can also use Symmetric but Custom is better :)