So, I'm making a jumping thing with stamina, and it has an animation. Currently, I'm using velocity to move the player up, but It would be easier to use the animation to move the player up. I think the animation will be buggier than the velocity, but I'm not sure.
How do I put a part onto the end of the players arm, like where the hand should be. I would like to have the part be able to move around with player, and I thought I could use welds, but then I would need it to stay on the arm when the player does an animation, like a power that makes them swing the sword, I'm not sure that the weld would stick to the arm or not. I considered using motor6D's, but I don't know how to use those.
#Sorry if this was a bad question

9 comments
Ok, well, I don't know how to stick it on the end of the arm, is it with the C0 and C1?
Yeah.
K, thanks
I can't get the weld to rotate the part, CFrame.Angles isn't helping
Well, you have to consider that everything is in object space. I don't really understand exactly what you're expecting to happen.
object space?
Object space, local space. (0,0,0) is in relation to the object and its rotation instead of the global (0,0,0)
Ah, i see. But how do I get the part to have a rotation?
CFrame.