It's not a request, I just need a place to start, I'm working on a custom inventory system. You can be awarded items and they will be moved to a folder in the player called "inventory", I've got that down, I just need to display them in an inventory gui without them overlapping and still fitting within the frame, with hundreds of items able to fit in the space.

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Personally, what I would use is a table. Make all the gui's and place them where they should be, the use a table to hold all the items the player has, and display them accordingly. I made a function change() and it changed the gui to how it needed to be. I would also reccomend naming the guis 1,2,3,4,5,6, and on and on