I'm working on a script that changes a player's colors to a random color every time they spawn. I have tried many variants, none of them having worked. Here is the latest variant.
--This is a LocalScript
player = game.Players.LocalPlayer
player.CharacterAdded:connect(function(character)
player:WaitForDataReady()
local color = BrickColor.Random()
local head = character["Head"]
local torso = character["Torso"]
local rightarm = character["Right Arm"]
local leftarm = character["Left Arm"]
local rightleg = character["Right Leg"]
local leftleg = character["Left Leg"]
head.BrickColor = color
torso.BrickColor = color
rightarm.BrickColor = color
leftarm.BrickColor = color
rightleg.BrickColor = color
leftleg.BrickColor = color
end)
Could somebody please point out what the problem with my script is?
