So on a game with FE on, could passing an object value as one of the arguments of RemoteEvents and RemoteFunctions work? And for RemoteFunctions would it also work returning object values?
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Can RemoteEvents/Functions pass object values with FE?
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✓ Accepted answer
With RemoteEvents and RemoteFunctions, you can pass ANY type of argument, whether it be a physical object, a string, a number, or a boolean.
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Be careful though! Parts created on the client will return back to you nil on the server.