Essentially, I want to send a variable between once LocalScript, and another LocalScript in the same client. I considered using a BindableEvent for this, although I don't have much experience using Bindables (I've never needed to :p). When I ran my script and fired to the event, my listener didn't pick anything up, so I was wondering whether BindableEvents work in the client?
SOLUTION
I worked it out. They do in fact work for client-client communications, it was just Roblox bugging out again :p

2 comments
They have more uses than just that my friend! https://www.youtube.com/watch?v=9bggLpCFMOg
Sounds good!