I need help knowing why the nearfire bool only goes true when i'm near one of the determined values by the distance.
local function ERROR(text) warn("ERROR: ",text) end while true do wait(1) for index, player in pairs(game:GetService("Players"):GetChildren()) do local character = player.Character if character == nil then ERROR("no character for user ", player.Name) else local torso = character:FindFirstChild("Torso") if not torso then ERROR("no torso in character for user ", player.Name) else local torsoposition = torso.Position for index, instance in pairs(workspace:GetChildren()) do if string.lower(instance.Name) == "fireplace" then local distance = (instance.Position - torsoposition).magnitude if distance <= 10 or distance <= 10 then player.nearfire.Value = true else player.nearfire.Value = false end print(distance) end end end end end end
I got the answer I erased the else player.nearfire.Value = false and put player.nearfire.Value = false behind the for loop