Module Script:
local BigTable = {
moveAble = {
"Land",
"Cliff",
"Ramp",
},
}
return BigTable
I get this in the output:
attempt to index local 'moveAble' (a nil value)
I wanted to make a my main script smaller by putting all my tables into a module script, but I'm having some trouble
local BIG = require(game.Workspace.Tables)
local moveAble = BIG[1]
print(moveAble[1])--nil???
Why is it nil? Shouldn't the require return the big table?
