Whenever one zombie touches another one, it will die and respawn. How can I fix it, to make them not kill each other?

3 comments

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We will need the actual script in question to be sure, but I'm assuming you're checking for a Humanoid in order to kill them-- Use :GetPlayerFromCharacter() and check if it's nil instead, if so.

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Unfortuantly, this is a pretty broad question you are asking. If you could message me or post the code to this question, we could possibly help you with your annoying error.