Just wondering, I have a game in which a lot of objects have their own individual tasks that animate them. For this, I control them all with a main local script, with a bunch of spawn functions to run them all (since they all use an infinite loop to keep them animating).
However, I'm unsure how reliable this is. Can using too many spawn functions in one script cause lag? Or would it be no different than just giving each object a local script that controls it's animation?
I really want to keep my code in one main script using the spawns, but not if there's a major deficiency factor that follows it.

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Thanks for the insight, much appreciated.